From Redirected Navigation to Forced Attention: Uncovering Manipulative and Deceptive Designs in Augmented Reality through Retail Shopping.
In Proceedings of the 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2024).
Don't Record My Private pARts: Understanding The Role of Sensitive Contexts and Privacy Perceptions in Influencing Attitudes Towards Everyday Augmented Reality Sensor Usage.
In Proceedings of the 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2024).
What makes XR dark? Examining emerging dark patterns in augmented and virtual reality through expert co-design
Transactions on Computer-Human Interaction
(TOCHI).
Perspectives on DeepFakes for Privacy: Comparing Perceptions of Photo Owners and Obfuscated Individuals towards DeepFake Versus Traditional Privacy-Enhancing Obfuscation.
In Proceedings of the 23rd International Conference on Mobile and Ubiquitous Multimedia (MUM 2024)
A Systematic Deconstruction of Human-Centric Privacy and Security Threats on Mobile Phones
In the International Journal of Human–Computer Interaction, Taylor & Francis, 2024/5/28.
Co-existing with drones: a virtual exploration of proxemic behaviours and users’ insights on social drones
In the International Journal of Social Robotics 16, 547–567 (2024).
What You Experience is What We Collect: User Experience Based Fine-Grained Permissions for Everyday Augmented Reality.
In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI 2024)
Out-of-Device Privacy Unveiled: Designing and Validating the Out-of-Device Privacy Scale (ODPS).
In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI 2024)
"Pikachu would electrocute people who are misbehaving": Expert, Guardian and Child Perspectives on Automated Embodied Moderators for Safeguarding Children in Social Virtual Reality.
In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI 2024)
Investigating Voter Perceptions of Printed Physical Audit Trails for Online Voting.
In Proceedings of the 45th IEEE Symposium on Security and Privacy (IEEE S&P 2024)
Exploring the Perspectives of Social VR-Aware Non-Parent Adults and Parents on Children’s Use of Social Virtual Reality.
In Proceedings of the ACM in Human-Computer Interaction, CSCW, (2024), 25 pages.
EyeSeeIdentity: Exploring Natural Gaze Behaviour for Implicit User Identification during Photo Viewing
Symposium on Usable Security and Privacy (USEC) 202419% acceptance rate
Beyond Aesthetics: Evaluating Response Widgets for Reliability & Construct Validity of Scale Questionnaires.
In Proceedings of the 2024 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI 2024)
Where Do You Look When Unlocking Your Phone? A Field Study of Gaze Behaviour During Smartphone Unlock.
In Proceedings of the 2024 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI 2024)
An End-to-End Review of Gaze Estimation and its Interactive Applications on Handheld Mobile Devices.
In ACM Computing Surveys
In the Quest to Protect Users from Side-Channel Attacks - Investigating a User-Centred Design Space for Thermal Attack Protection.
In Proceedings of the 32nd USENIX Security Symposium (USENIX Security 2023)
Tangible 2FA -- An In-the-Wild Investigation of User-Defined Tangibles for Two-Factor Authentication.
In Proceedings of the 19th Symposium on Usable Privacy and Security (SOUPS 2023)
Elina Kuosmanen, Eetu Huusko, Niels van Berkel, Francisco Nunes, Julio Vega, Jorge Goncalves, Mohamed Khamis, Augusto Esteves, Denzil Ferreira, Simo Hosio.
Exploring crowdsourced self-care techniques: A study on Parkinson’s disease.
International Journal of Human-Computer Studies
“Do I Run Away?”: Proximity, Stress and Discomfort in Human-Drone Interaction in Real and Virtual Environments
In Proceedings of the 19th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2023)
Best Full Paper Award
Best Doctoral Student Paper Award
User-Centered Evaluation of Different Configurations of a Touchless Gestural Interface for Interactive Displays
In Proceedings of the 19th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2023)
Big Buddy: Exploring Child Reactions and Parental Perceptions towards a Simulated Embodied Moderating System for Social Virtual Reality.
In Proceedings of the 22nd annual ACM Interaction Design and Children Conference (IDC 2023)
Investigating Privacy Perceptions and Social Aspects of Eye Tracking on Handheld Mobile Devices.
Proceedings of the ACM on Human-Computer Interaction 7 (ETRA), 1-16
DynamicRead: Exploring Robust Gaze Interaction Methods for Reading on Handheld Mobile Devices under Dynamic Conditions.
Proceedings of the ACM on Human-Computer Interaction 7 (ETRA)
GazeCast: Using Mobile Devices to Allow Gaze-based Interaction on Public Displays.
In Proceedings of the ACM International Symposium on Eye Tracking Research & Applications (ETRA 2023) - COGAIN
Best COGAIN workshop paper award
Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices.
In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI 2023)
Impact of Privacy Protection Methods of Lifelogs on Remembered Memories.
In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI 2023)
Re-Evaluating VR User Awareness Needs During Bystander Interactions.
In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI 2023)
REPHRAIN White Paper: the Metaverse and Web 3.0. March 2023.
Ofcom Consultation: Protecting children from harms online.
Big Buddy: A Simulated Embodied Moderating System to Mitigate Children's Reaction to Provocative Situations within Social Virtual Reality.
In Proceedings of the 2023 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI 2023)
Change Policy or Users? Mitigating the Security Risks of Thermal Attacks.
In the CHI 2023 workshop on Designing Technology and Policy Simultaneously: Towards A Research Agenda and New Practice.
Ensuring Child Safety in Social VR: Navigating Different Perspectives and Merging Viewpoints.
In CHI 2023 workshop on Combating Toxicity, Harassment, and Abuse in Online Social Spaces.
Conducting and Mitigating Portable Thermal Imaging Attacks on User Authentication with Machine Learning.
In Proceedings of the Augmented Humans International Conference 2023 (AHs 2023)
ThermoSecure: Investigating the effectiveness of AI-driven thermal attacks on commonly used computer keyboards.
In ACM Transactions on Privacy and Security (TOPS 2023).
State-of-the-Art in Smart Contact Lenses for Human–Machine Interaction.
In IEEE Transactions on Human-Machine Systems, December 2022.
Privacy-Enhancing Technology and Everyday Augmented Reality: Understanding Bystanders' Varying Needs for Awareness and Consent
In Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. (IMWUT) 6, 4, December 2022, 21 pages.
PIN Scrambler: Assessing the Impact of Randomised Layouts on the Usability and Security of PINs.
In Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia (MUM 2022)
Drone Authentication via Acoustic Fingerprint.
In Proceedings of the Annual Computer
Security Applications Conference (ACSAC '22)
Shoulder Surfing through the Social Lens: A Longitudinal Investigation & Insights from an Exploratory Diary Study.
In Proceedings of the 2022 European Symposium on Usable Security (EuroUSEC 2022)
Implications of XR on Privacy, Security and Behaviour: Insights from Experts.
In Proceedings of the 12th Nordic Conference on Human-Computer Interaction (NordiCHI 2022). Association for Computing Machinery
Are Thermal Attacks a Realistic Threat? Investigating the Preconditions of Thermal Attacks in Users’ Daily Lives.
In Proceedings of the 12th Nordic Conference on Human-Computer Interaction (NordiCHI 2022). Association for Computing Machinery
Investigating State-of-the-Art Practices for Fostering Subjective Trust in Online Voting through Interviews.
In Proceedings of the 31st USENIX Security Symposium (USENIX Security 2022)
"You offer privacy like you offer tea": Investigating Mechanisms for Improving Guest Privacy in IoT-Equipped Households.
In Proceedings on Privacy Enhancing Technologies 2022 (PETS 2022.4)
PrivacyScout: Assessing Vulnerability to Shoulder Surfing on Mobile Devices
In Proceedings on Privacy Enhancing Technologies 2022 (PETS 2022.3) - 30.6% acceptance rate
Exploring Attitudes Towards Increasing User Awareness of Reality From Within Virtual Reality
In Proceedings of the ACM International Conference on Interactive Media Experiences (IMX 2022)
ALIVE: Avatar Learning Impact assessment for Virtual Environments.
In Proceedings of the 8th International Conference of the Immersive Learning Research Network (iLRN 2022)
Stay Home! Conducting Remote Usability Evaluations of Novel Real-World Authentication Systems Using Virtual Reality.
In Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2022)
CueVR: Studying the Usability of Cue-based Authentication for Virtual Reality.
In Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2022)
Understanding Shoulder Surfer Behavior and Attack Patterns Using Virtual Reality.
In Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2022)
Exploring Manipulating In-VR Audio To Facilitate Verbal Interactions Between VR Users And Bystanders.
In Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2022)
DeepFakes for Privacy: Investigating the Effectiveness of State-of-the-art Privacy-Enhancing Face Obfuscation Methods.
In Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2022)
User-centered Multimodal Authentication: Securing Handheld Mobile Devices using Gaze and Touch Input.
Behaviour & Information Technology, 41:10, 2047-2069.
VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality
In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI 2022) - among the 12.5% accepted with minor revisions out of 2,597
Honorable Mention Award (top 5% of submissions)
"Your Eyes Say You Have Used This Password Before": Identifying Password Reuse from Gaze Behavior and Keystroke Dynamics
In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI 2022)
The Dark Side of Perceptual Manipulations in Virtual Reality
In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI 2022)
Co-existing With a Drone: Using Virtual Reality to Investigate the Effect of the Drone’s Height and Cover Story on Proxemic Behaviours
In Proceedings of the 2022 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2022)
The Feet in Human-Centred Security: Investigating Foot-Based User Authentication for Public Displays
In Proceedings of the 2022 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2022)
Trust & Privacy Expectations during Perilous Times of Contact Tracing
In Proceedings of the Usable Security and Privacy (USEC) Symposium 2022
Advanced Techniques for Preventing Thermal Imaging Attacks
In Proceedings of the 27th International Conference on Intelligent User Interfaces (IUI 2022)
Virtual Reality Observations: Using Virtual Reality to Augment Lab-Based Shoulder Surfing Research
In Proceedings of the 28th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2022) - 21.5% acceptance rate
Best Conference Paper Nominee
Can I Borrow Your ATM? Using Virtual Reality for (Simulated) In Situ Authentication Research
In Proceedings of the 28th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2022) - 21.5% acceptance rate
Using Personal Data to Support Authentication: User Attitudes and Suitability
In Proceedings of the 20th International Conference on Mobile and Ubiquitous Multimedia (MUM 2021)
Prototyping Usable Privacy and Security Systems: Insights from Experts
In the International Journal of Human–Computer Interaction, 1-23, Taylor & Francis, 2021/8/6.
GaitWear: A Smartwatch Application for In-the-Wild Gait Normalization Based on a Virtual Field Study Assessing the Effects of Visual and Haptic Cueing.
In Behaviour and Information Technology.
Safety, Power Imbalances, Ethics and Proxy Sex: Surveying In-The-Wild Interactions Between VR Users and Bystanders
In Proceedings of the 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2021).
Best Conference Paper Nominee
The Interplay between Personal Relationships and Shoulder Surfing Mitigation
In Proceedings of Mensch and Computer 2021 (MuC 2021)
Honorable Mention Award (top 5% of submissions)
Passphrases Beat Thermal Attacks: Evaluating Text Input Characteristics Against Thermal Attacks on Laptops and Smartphones
In Proceedings of the 18th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2021)
GazeWheels: Recommendations for using Wheel Widgets for Feedback during Dwell-time Gaze Input
it - Information Technology, vol. 63, no. 3, 2021, pp. 145-156.
Special issue on pervasive displays.
Personal and Ubiquitous Computing, 2021.
Interorganizational Cooperation in Supply Chain Cybersecurity: A Cross-Industry Study of the Effectiveness of the UK Implementation of the NIS Directive
Information & Security: An International Journal. Vol. 48., 2021.
Observing Virtual Avatars: The Impact of Avatars' Fidelity on Identifying Interactions
In Proceedings of the 24th International Conference on Academic Mindtrek (Mindtrek 2021)
GazeMeter: Exploring the Usage of Gaze Behaviour to enhance Password Assessments
In Proceedings of the ACM International Symposium on Eye Tracking Research & Applications (ETRA 2021)
Toward a roadmap for human-drone interaction
In ACM Interactions 28, 2 (March 2021), 77-81.
RepliCueAuth: Validating the Use of a lab-based Virtual Reality Setup for Evaluating Authentication Systems
In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI 2021) - 26.3% acceptance rate
Fast and Secure Authentication in Virtual Reality using Coordinated 3D Manipulation and Pointing
Transactions on Computer-Human Interaction
(TOCHI), 28, 1, Article 6 (January 2021), 44 pages.
The Tension Between Safety and Self-Expression in Adolescent Use of Social XR
In CHI 2021 Workshop on XR Remote Research
Surveying Consumer Understanding & Sentiment Of VR
In the 2021 International Workshop on Immersive Mixed and Virtual Environment Systems (MVVE 2021)
Think Harder! Investigating the Effect of Password Strength on Cognitive Load during Password Creation
In Proceedings of the 2021 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI 2021)
Remote XR Studies: The Golden Future of HCI Research?
In CHI 2021 Workshop on XR Remote Research
Privacy and Security in Augmentation Technologies
In "Technology-Augmented Perception and Cognition" (chapter 8). Springer Nature Switzerland AG
Are my Apps Peeking? Comparing Nudging Mechanisms to Raise Awareness of Access to Mobile Front-facing Camera
In Proceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia (MUM 2020)
Vito Gentile,
Predicting Mid-Air Gestural Interaction with Public Displays based on Audience Behaviour
International Journal of Human-Computer Studies, Volume 144, 2020
The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions
In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI 2020) - 24.31% acceptance rate
Honorable Mention Award (top 5% of submissions)
Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality
In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI 2020) - 24.31% acceptance rate
GazeWheels: Comparing Dwell-time Feedback and Methods for Gaze Input
In Proceedings of the 11th Nordic Conference on Human-Computer Interaction (NordiCHI 2020). Association for Computing Machinery - 14.7% acceptance rate
GazeRoomLock: Using Gaze and Head-pose to Improve the Usability and Observation Resistance of 3D Passwords in Virtual Reality
In Proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2020).
GazeLockPatterns: Comparing Authentication Using Gaze and Touch for Entering Lock Patterns
In Proceedings of the ACM International Symposium on Eye Tracking Research & Applications (ETRA 2020)
Are Thermal Attacks Ubiquitous? When Non-Expert Attackers Use Off the shelf Thermal Cameras
In Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2020)
Don't Use Fingerprint, it's Raining! How People Use and Perceive Context-Aware Selection of Mobile Authentication
In Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2020)
Bystander Interruption of VR Users
In Proceedings of the 9th International Symposium on Pervasive Displays (PerDis 2020)
Augmenting TV Viewing using Acoustically Transparent Auditory Headsets
In Proceedings of the ACM International Conference on Interactive Media Experiences (IMX 2020)
Assessing Social Text Placement in Mixed Reality TV
In Proceedings of the ACM International Conference on Interactive Media Experiences (IMX 2020)
Best Late-Breaking-Work Award
RubikAuth: Fast and Secure Authentication in Virtual Reality
In Proceedings of the 2020 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2020)
Knowledge-driven Biometric Authentication in Virtual Reality
In Proceedings of the 2020 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2020)
ElectroCutscenes: Realistic Haptic Feedback in Cutscenes of Virtual Reality Games Using Electric Muscle Stimulation
In Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology (VRST 2019) - 21.4% acceptance rate.
DialPlates:Enabling Pursuits-based User Interfaces with Large Target Numbers
In Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia (MUM 2019)
Securing Personal Items in Public Space: Stories of Attacks and Threats
In Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia (MUM 2019)
Special Topic: HCI in The Arab World - Introduction
In ACM Interactions 26, 3 (April 2019), 41-43.
What about my Privacy, Habibi? Understanding Privacy Concerns and Perceptions of Users from Different Socioeconomic Groups in the Arab World
In Proceedings of the 17th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2019)
Passquerade: Improving Error Correction of Text Passwords on Mobile Devices by using Graphic Filters for Password Masking
In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI 2019) - 23.8% acceptance rate
Can Privacy-Aware Lifelogs Alter Our Memories?
In Proceedings of the 2019 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI 2019)
Just Gaze and Wave: Exploring the Use of Gaze and Gestures for Shoulder-surfing Resilient Authentication
In Proceedings of the ACM International Symposium on Eye Tracking Research & Applications (ETRA 2019)
Calibration-free Text Entry using Smooth Pursuit Eye Movements
In Proceedings of the ACM International Symposium on Eye Tracking Research & Applications (ETRA 2019)
Investigating the Third Dimension for Authentication in Immersive Virtual Reality and in the Real World
In Proceedings of the 26th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2019)
Touchscreens as the de facto interface to complex systems
In "Managing Complexity and Creating Innovation through Design" (chapter 7). Routledge Taylor & Francis Group
iHDI: First International Workshop on Human-Drone Interaction
In Proceedings of the 2019 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI 2019)
Privacy, Security and Safety Concerns of using HMDs in Public and Semi-Public Spaces
In CHI 2019 Workshop on Challenges Using Head-Mounted Displays in Shared and Social Spaces
Investigating the User Experience of Smartphone Authentication Schemes-The Role of the Mobile Context
In Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS 2019)
Orochi: Investigating Requirements and Expectations for Multipurpose Daily Used Supernumerary Robotic Limbs
In Proceedings of the 10th International Conference on Augmented Human (AH 2019)
CueAuth: Comparing Touch, Mid-Air Gestures, and Gaze for Cue-based Authentication on Situated Displays
In Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. (IMWUT) 2, 4, December 2018, 21 pages.
GazeRecall: Using Gaze Direction to Increase Recall of Details in 360° Videos
In Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia (MUM 2018)
Smooth Pursuit Target Speeds and Trajectories
In Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia (MUM 2018)
The Past, Present, and Future of Gaze-enabled Handheld Mobile Devices: Survey and Lessons Learned
Honorable Mention Award (top 5% of submissions)
In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2018)
EyeSpot: Leveraging Gaze to Protect Private Text Content on Mobile Devices from Shoulder Surfing
Journal of Multimodal Technologies and Interaction 2018, 2(3), 45
"Outsourcing" Security: Supporting People to Support Older Adults’,
in Proceedings of the Mobile HCI 2018 Workshop on Mobile Privacy and Security for an Aging Population, 2018.
GazeDrone: Mobile Eye-Based Interaction in Public Space Without Augmenting the User
In Proceedings of the 4th ACM Workshop on Micro Aerial Vehicle Networks, Systems, and Applications (DroNet 2018)
Hidden Pursuits: Evaluating Gaze-selection via Pursuits when the Stimulus Trajectory is Partially Hidden
In Proceedings of the ACM International Symposium on Eye Tracking Research & Applications (ETRA 2018)
Public HMDs: Modeling and Understanding User Behavior around Public Head-Mounted Displays
In Proceedings of the 7th International Symposium on Pervasive Displays (PerDis 2018)
VRPursuits: Interaction in Virtual Reality using Smooth Pursuit Eye Movements
In Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2018)
Which one is me? Identifying Oneself on Public Displays
Honorable Mention Award (top 5% of submissions)
In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI 2018) - 25.7% acceptance rate
Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild
In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI 2018) - 25.7% acceptance rate
Pocket Transfers: Interaction Techniques for Transferring Content from Situated Displays to Mobile Devices
In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI 2018) - 25.7% acceptance rate
Exploring Participatory Design Methods to Engage with Arab Communities
In Proceedings of the 2018 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2018)
Privacy Invasion Experiences and Perceptions: A comparison between Germany and the Arab World
In Proceedings of the 2018 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2018)
Lunchocracy: Improving Eating Dynamics in the Workplace Using a Bot-Based Anonymous Voting System
In Proceedings of the 2018 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2018)
EyePACT: Eye-Based Parallax Correction on Touch-Enabled Interactive Displays
In Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. (IMWUT) 1, 4, December 2017, 18 pages.
PerDis 2017
IEEE Pervasive Computing 16(4): 86-89 (2017).
They are all after you: Investigating the Viability of a Threat Model that involves Multiple Shoulder Surfers
Honorable Mention Award (top 5% submissions)
In Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017)
BrainAtWork: Logging Cognitive Engagement and Tasks in the Workplace using Electroencephalography
In Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017)
TransparentHMD: Revealing the HMD User's Face to Bystanders
In Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017)
GazeTouchPIN: Protecting Sensitive Data on Mobile Devices using Secure Multimodal Authentication
In Proceedings of the 19th ACM International Conference on Multimodal Interaction (ICMI 2017)
EyeScout: Active Eye Tracking for Position and Movement Independent Gaze Interaction with Large Public Displays
In Proceedings of the 30th Annual ACM Symposium on User Interface Software & Technology (UIST 2017) - 22.5% acceptance rate
GTmoPass: Two-factor Authentication on Public Displays Using GazeTouch passwords and Personal Mobile Devices
In Proceedings of the 6th International Symposium on Pervasive Displays (PerDis 2017)
They are looking at me! Understanding how Audience Presence Impacts on Public Display Users
In Proceedings of the 6th International Symposium on Pervasive Displays (PerDis 2017)
Stay Cool! Understanding Thermal Attacks on Mobile-based User Authentication
Honorable Mention Award (top 5% of submissions)
In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI 2017) - 25% acceptance rate
*Indicates co-First Authors
Understanding Shoulder Surfing in the Wild: Stories from Users and Observers
In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI 2017) - 25% acceptance rate
Challenges and Opportunities of Supernumerary Robotic Limbs
In Proceedings of the CHI 2017 Workshop on Amplification and Augmentation of Human Perception (Amplify 2017)
HelpMe: Assisting Older Adults in Performing Tasks on Mobile Devices
In Proceedings of the CHI 2017 Workshop on Designing Mobile Interactions for the Ageing Populations.
Seamless and Secure VR: Adapting and Evaluating Established Authentication Systems for Virtual Reality
USEC Conference in conjunction with NDSS 2017 - 19% acceptance rate
EyeVote in the Wild: Do Users bother Correcting System Errors on Public Displays?
In Proc. of the 15th International Conference on Mobile and Ubiquitous Multimedia (MUM 2016)
TextPursuits: Using Text for Pursuits-Based Interaction and Calibration on Public Displays
In Proc. of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016) - 23.9% acceptance rate
Challenges and Design Space of Gaze-enabled Public Displays
In Adj. Proc. of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016)
The 6th International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction
In Adj. Proc. of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016)
GazeTouchPass: Multimodal Authentication Using Gaze and Touch on Mobile Devices
In Proc. of the 34th Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI 2016 EA) 2016.
Investigating User Needs for Bio-sensing and Affective Wearables
In Proc. of the 34th Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI 2016 EA) 2016.
A Field Study on Spontaneous Gaze-based Interaction with a Public Display using Pursuits
In Adj. Proc. of the ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2015), pp. 865-874, 2015.
Tackling Challenges of Interactive Public Displays using Gaze
In Adj. Proc. of the ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2015), pp. 763-766, 2015.
AirDisplay: Experimenting with Air Flow as a Communication Medium
In Proc. of the 15th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2015), pp. 316-323, 2015.
Introduction and establishment of virtual training in the factory of the future
In the International Journal of Computer Integrated Manufacturing, pp. 1-9, 2015.
AreCAPTCHA: Outsourcing Arabic Text Digitization to Native Speakers
In Proc. of the 11th IAPR International Workshop on Document Analysis Systems (DAS 2014), pp.304-308, 2014.
Collecting Links between Entities Ranked by Human Association Strengths
In Proc. of the 10th Extended Semantic Web Conference (ESWC 2013), 517-531
Collecting Arabic Dialect Variations using Games With A Purpose: A Case Study Targeting the Egyptian Dialect
In Proc. of the 2nd Workshop on Games and NLP (GAMNLP 2013)
Prolog Server Faces - A Declarative Framework for Dynamic Web Pages.
In Proc. of the 24th Workshop on Constraint Logic Programming (WLP 2010), 109-118
Designing Gaze-based Interaction for Pervasive Public Displays.
PhD Dissertation submitted to the Faculty of Mathematics, Informatics and Statistics of Ludwig Maximimlian University of Munich (LMU)